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Tr_walkway bots not spawning
Tr_walkway bots not spawning








16:10 support is staying, but 4:3 is never going to happen. Ridicule me all you want, but I see no reason why I should have to edit a file over 3 times every single time I make a change to the original file. So I was on tf2 and loaded the map trwalkway.I turned on svserverpointcommand and spawned 12 bots. I added AI templates to them but had to remove the force shields to get the bots to fire the guns in the Titan Lite SP mod. ChangelogDec 26- Removed 4:3/5:4 support.Ĭan bot's simply spawn in the Titan vehicle as part of a squad like they do in BF2 vehicles (I'm new to 2142)? Then at least they would gun and pilot. MachineCapture the FlagPayloadPayload RaceControl PointsAttack/DefendKing of the HillDominationSpecial DeliveryArenaPlayer DestructionMannpowerTerritorial ControlPasstimeRobot DestructionHalloweenMiscellaneousSupported?Custom FontsCustom MenusExtra ScoreboardsHUD CrosshairsMinmode ToggleCustom MaterialsEasy Customization. HUD Features Operating SystemsSupported?WindowsMacLinuxResolutionsSupported?16:916:104:35:4GamemodesSupported?TournamentCompetitiveMann Vs.

tr_walkway bots not spawning tr_walkway bots not spawning

I won't be adding support for these two any time soon, sorry. It is enabled by typing 'clhudminmode 1' into the console.HUD is not compatible with 4:3 resolutions and Mac. HUD Information DescriptionTF2 HUD based off of OverwatchScreenshots:Notes:There is a version of my HUD where you can have the health/ammo closer to the center of your crosshair.










Tr_walkway bots not spawning